
Before Tyrion Lannister and Podrick Payne, there were Dunk and Egg. Martins ongoing masterwork, A Song of Ice and Fire. Taking place nearly a century before the events of A Game of Thrones, A Knight of the Seven Kingdoms compiles the first three official prequel novellas to George R.

I also want to note that while this is explorative, it is not theorycraft. This is not an authoritative document about competitive play though I have thought about competitive play, have most of my games against competitive minded opponents, and am approaching the faction from that perspective. Lorenz.A disclaimer before we begin: I have not played this faction competitively I am currently setting up a Game of Thones community in my area from scratch and have a few dozen games worth of experience. I love this fucking song <3. I love this song its wonderful I hear it all fax m day long. Kommentieren Jaime Lannister.
Game Of Thrones Lannister Song Mod For Paradox
They also have a number of extremely high quality attachments and the synergies to make them work. They are phenomenal at defense, have a number of powerful healing options, and have tactics cards with reliable long-range effects. Their game plan revolves around sapping the enemy’s will and ability to fight – weakening their foes, undermining their plans, countering their plots, and intimidating their soldiers. Martin’s A Song of Ice and Fire ( ASoIaF ) fantasy saga where lords great and small vie for control over the lands of Ice and Fire, from Westeros and the Seven Kingdoms in the west, to Qarth in the east.House Lannister by Game of Thrones Songs published on Composed by Ramin Djawadi The Rains of Castamere (Extended) performed by The National The Rains of Castamere (Purple Wedding) performed byWith that out of the way, let’s talk about the Lannisters.House Lannister wins fights through attrition. Set in the world of George R. I am not commenting on the meta or wider competitive balance.The initial use of the leitmotif is The Kings Arrival, a song that plays as King Robert Baratheon enters Winterfell with his family, and Bran Stark climbs.A Game of Thrones (AGOT) is a full-conversion mod for Paradox Interactive’s Crusder Kings II (CK2).
Also, while you can go very deep into the morale game, opponents can go very deep into shutting it down and you should expect to be facing things like an army of 4+ morale saves if your opponent knows you’re coming.Most of these are actually quite weak. A lot of their effects hinge off control of the Crown in particular and if your opponent has a way to deny it to you then your army can be thrown into disarray. A lot of their abilities are based off complex synergies and they have relatively few independent operator units. All the political maneuvering in the world can’t stop a unit of spearwives making a long range charge and slamming into a flank, and while Lannister units often excel at engaging enemies in single combat they’re vulnerable to being outnumbered or destroyed by monsters like giants or dragons.Lannisters are also very vulnerable to being shut down in turn.
Absolutely savage when it’s switched on, with the caveat that Lannister units tend to be really hard to destroy. For example, in a Lannister mirror matchup, being able to disable Joffrey on an important turn can lock your opponent out of crown control which switches off the special abilities of the Redcloaks and the entire Kingsguard, which might be your opponent’s entire army.A Lannister Pays His Debts: Attach to a combat unit when a friendly unit is destroyed gain Vicious, and with the Crown +1 to hit. Sometimes this won’t make a difference and sometimes it can explode an entire gameplan. The most you can expect out of the basic Lannister deck is messing up an opponent’s much better card at a critical moment.Intrigue and Subterfuge: When an enemy NCU activates it loses all abilities until the end of the round if you control the purse an enemy becomes Weakened.
The Lannisters, by and large, do not, but they do have this. On any other turn it ranges from ‘whatever’ to actively useless because it costs a valuable NCU activation and most everything else you can do with that NCU is better than doing this.Counterplot: A lot of factions have extremely good cards. A lot of abilities, such as War Cry, require an opponent to make a morale test to trigger the ability and this can make that test fail and cause a wound along the way.Bribery: If you draw two of these in your turn one hand it’s the best thing ever as you can halve your opponents combat potential from across the board.
On a failure they lose all abilities and can’t be targeted by friendly tactics cards. I advise spending it as soon as possible even if it only gets a wound or two back.Subjugation of Power: An enemy performs a morale test with -2 for each crown and purse. Lannisters have very limited access to the Panicked token, surprisingly, and given their generally morale-focused gameplay your opponent may well be bringing a list that’s designed to fail as few panic checks as possible. If you’re looking at Lannisters in isolation you might not realize how good this is, but just know that there are cards out there that can make a charge roll an automatic 6 for distance and being able to stop that can be the difference between taking a unit of spearwives into the flank and not having that happen.Fealty to the Crown: Really good when it works but it’s deeply unreliable.
Like most Lannister stuff, when it works it’s great, but it comes with a lot of caveats and riders.The reigning king of Westeros, Joffery in his Commander edition comes with a unique bodyguard retinue – the Kingsguard. Next, the enemy unit that’s the biggest housewrecker in the game, the thing that you want to use this card on, will likely activate first in a turn before your NCUs have had a chance to get on the board so you can’t rely on the penalties to be in place. Firstly, it activates on the enemy’s turn and only lasts for that turn, meaning you can’t switch off defensive abilities. This card isn’t as reliable as it may first appear.
I Am The King is a panic button that can save a critical unit from being wiped out, and is again especially good on the Kingsguard because they care very little about panicked and weakened tokens.Really, the biggest drawback to Joffrey is that you can’t use him as a NCU and all the Kingsguard are not available as attachments, but it’s easy enough to build around that. Traitors! I will Have Their Heads! is solid if you need just a little extra push to clear an enemy unit, especially if you outnumber that unit. It’s a great card to use on the Kingsguard themselves because with 2+ to hit they’re unlikely to miss more than one of their hit rolls. You Will Obey Me is a seriously good attack card, easily adding 3+ wounds to an attack. They’re almost the Lannister equivalent of a monster unit.Joffrey has no native commander abilities other than the fact that he brings the Kingsguard, but his tactics cards are actually really good and much better than they might appear at first glance. They pay for this by giving up two victory points if they’re destroyed but even so this is a magnificent unit and worth bringing Joffrey for.
The Price of Failure is an interesting card in House Lannister – it’s the opposite of the traditional Lannister doctrine of winning over the long run and a lot of the time you just won’t want to use this, but it’s great to have the option to throw the long run to the wind and just win a fight you need to win right now. Assault Orders is a fantastic way to have the Mountain attack three times in a single turn and Overrun is a card that is absolutely amazing when it goes off because it breaks the activation economy – and potentially lets the Mountain attack again if you happen to have it along with Assault Orders. Not only does he turn the unit he leads into a wrecking ball (and is a favourite for killing giants), his tactics cards bring some House Stark style aggression to the ordinarily pretty standoffish Lannister tactics deck and they’re so welcome it’s worth bringing Tyrion Lannister specifically so you can get more of them.
His tactics cards are really good, too – with the caveat that they all ask you to make morale checks and don’t work if you fail it. The High SparrowA really interesting commander, the High Sparrow gives an aura of +1 morale – very relevant because Lannisters are generally poorly motivated – and Incite, which is a really good rule in Lannisters because many of their high quality swordfighting units lose nearly half their attack power as they’re reduced in ranks. There’s not much to say about his cards they’re all just Some Cool Shit that Jamie can do. The problem is that there’s only one of him and so you’ll need to build the rest of your army so that it can handle itself, and he’s not nearly as effective when fighting high quality elite infantry. An attacker with a native 4+ hit roll will stab themselves more than Jamie when they attack him, and if you place Jamie in a unit of halberdiers then he’s the ultimate “Come At Me Bro” piece you can field. He’s good at it too – with Counterstrike and Disrupt he performs magnificently when outnumbered by low quality infantry.
